using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneManagerX : MonoBehaviour
{
    public void ToDeck()
    {
        SceneManager.LoadScene(GameScene.Deck.ToString());
    }

    public void ToPackStore()
    {
        SceneManager.LoadScene(GameScene.PackStore.ToString());
    }
}
